Manifold 3.0
Robust geometry
 
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manifold.h
1// Copyright 2021 The Manifold Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#pragma once
16#include <functional>
17#include <memory> // needed for shared_ptr
18
19#include "manifold/common.h"
20#include "manifold/vec_view.h"
21
22namespace manifold {
23
32
33class CsgNode;
34class CsgLeafNode;
35
40
111template <typename Precision, typename I = uint32_t>
112struct MeshGLP {
114 I NumVert() const { return vertProperties.size() / numProp; };
116 I NumTri() const { return triVerts.size() / 3; };
118 I numProp = 3;
122 std::vector<Precision> vertProperties;
125 std::vector<I> triVerts;
128 std::vector<I> mergeFromVert;
132 std::vector<I> mergeToVert;
140 std::vector<I> runIndex;
146 std::vector<uint32_t> runOriginalID;
151 std::vector<Precision> runTransform;
156 std::vector<I> faceID;
161 std::vector<Precision> halfedgeTangent;
166 Precision tolerance = 0;
167
168 MeshGLP() = default;
169
184 bool Merge();
185
191 la::vec<Precision, 3> GetVertPos(size_t v) const {
192 size_t offset = v * numProp;
193 return la::vec<Precision, 3>(vertProperties[offset],
194 vertProperties[offset + 1],
195 vertProperties[offset + 2]);
196 }
197
203 la::vec<I, 3> GetTriVerts(size_t t) const {
204 size_t offset = 3 * t;
205 return la::vec<I, 3>(triVerts[offset], triVerts[offset + 1],
206 triVerts[offset + 2]);
207 }
208
214 la::vec<Precision, 4> GetTangent(size_t h) const {
215 size_t offset = 4 * h;
216 return la::vec<Precision, 4>(
217 halfedgeTangent[offset], halfedgeTangent[offset + 1],
218 halfedgeTangent[offset + 2], halfedgeTangent[offset + 3]);
219 }
220};
221
230
254class Manifold {
255 public:
260 Manifold();
261 ~Manifold();
262 Manifold(const Manifold& other);
263 Manifold& operator=(const Manifold& other);
264 Manifold(Manifold&&) noexcept;
265 Manifold& operator=(Manifold&&) noexcept;
267
272 Manifold(const MeshGL&);
273 Manifold(const MeshGL64&);
274 MeshGL GetMeshGL(int normalIdx = -1) const;
275 MeshGL64 GetMeshGL64(int normalIdx = -1) const;
277
282 std::vector<Manifold> Decompose() const;
283 static Manifold Compose(const std::vector<Manifold>&);
284 static Manifold Tetrahedron();
285 static Manifold Cube(vec3 size = vec3(1.0), bool center = false);
286 static Manifold Cylinder(double height, double radiusLow,
287 double radiusHigh = -1.0, int circularSegments = 0,
288 bool center = false);
289 static Manifold Sphere(double radius, int circularSegments = 0);
290 static Manifold LevelSet(std::function<double(vec3)> sdf, Box bounds,
291 double edgeLength, double level = 0,
292 double tolerance = -1, bool canParallel = true);
294
299 Polygons Slice(double height = 0) const;
300 Polygons Project() const;
301 static Manifold Extrude(const Polygons& crossSection, double height,
302 int nDivisions = 0, double twistDegrees = 0.0,
303 vec2 scaleTop = vec2(1.0));
304 static Manifold Revolve(const Polygons& crossSection,
305 int circularSegments = 0,
306 double revolveDegrees = 360.0f);
308
309 enum class Error {
310 NoError,
311 NonFiniteVertex,
312 NotManifold,
313 VertexOutOfBounds,
314 PropertiesWrongLength,
315 MissingPositionProperties,
316 MergeVectorsDifferentLengths,
317 MergeIndexOutOfBounds,
318 TransformWrongLength,
319 RunIndexWrongLength,
320 FaceIDWrongLength,
321 InvalidConstruction,
322 ResultTooLarge,
323 };
324
329 Error Status() const;
330 bool IsEmpty() const;
331 size_t NumVert() const;
332 size_t NumEdge() const;
333 size_t NumTri() const;
334 size_t NumProp() const;
335 size_t NumPropVert() const;
336 Box BoundingBox() const;
337 int Genus() const;
338 double GetTolerance() const;
340
344 double SurfaceArea() const;
345 double Volume() const;
346 double MinGap(const Manifold& other, double searchLength) const;
348
354 int OriginalID() const;
355 Manifold AsOriginal() const;
356 static uint32_t ReserveIDs(uint32_t);
358
362 Manifold Translate(vec3) const;
363 Manifold Scale(vec3) const;
364 Manifold Rotate(double xDegrees, double yDegrees = 0.0,
365 double zDegrees = 0.0) const;
366 Manifold Mirror(vec3) const;
367 Manifold Transform(const mat3x4&) const;
368 Manifold Warp(std::function<void(vec3&)>) const;
369 Manifold WarpBatch(std::function<void(VecView<vec3>)>) const;
370 Manifold SetTolerance(double) const;
371 Manifold Simplify(double tolerance = 0) const;
373
378 Manifold Boolean(const Manifold& second, OpType op) const;
379 static Manifold BatchBoolean(const std::vector<Manifold>& manifolds,
380 OpType op);
381 // Boolean operation shorthand
382 Manifold operator+(const Manifold&) const; // Add (Union)
384 Manifold operator-(const Manifold&) const; // Subtract (Difference)
386 Manifold operator^(const Manifold&) const; // Intersect
388 std::pair<Manifold, Manifold> Split(const Manifold&) const;
389 std::pair<Manifold, Manifold> SplitByPlane(vec3 normal,
390 double originOffset) const;
391 Manifold TrimByPlane(vec3 normal, double originOffset) const;
393
399 int numProp,
400 std::function<void(double*, vec3, const double*)> propFunc) const;
401 Manifold CalculateCurvature(int gaussianIdx, int meanIdx) const;
402 Manifold CalculateNormals(int normalIdx, double minSharpAngle = 60) const;
404
410 Manifold Refine(int) const;
411 Manifold RefineToLength(double) const;
412 Manifold RefineToTolerance(double) const;
413 Manifold SmoothByNormals(int normalIdx) const;
414 Manifold SmoothOut(double minSharpAngle = 60, double minSmoothness = 0) const;
415 static Manifold Smooth(const MeshGL&,
416 const std::vector<Smoothness>& sharpenedEdges = {});
417 static Manifold Smooth(const MeshGL64&,
418 const std::vector<Smoothness>& sharpenedEdges = {});
420
424 Manifold Hull() const;
425 static Manifold Hull(const std::vector<Manifold>& manifolds);
426 static Manifold Hull(const std::vector<vec3>& pts);
428
475#ifdef MANIFOLD_DEBUG
476 static Manifold ReadOBJ(std::istream& stream);
477 bool WriteOBJ(std::ostream& stream) const;
478#endif
479
484 bool MatchesTriNormals() const;
485 size_t NumDegenerateTris() const;
486 double GetEpsilon() const;
488
489 struct Impl;
490
491 private:
492 Manifold(std::shared_ptr<CsgNode> pNode_);
493 Manifold(std::shared_ptr<Impl> pImpl_);
494 static Manifold Invalid();
495 mutable std::shared_ptr<CsgNode> pNode_;
496
497 CsgLeafNode& GetCsgLeafNode() const;
498};
499
500
509#ifdef MANIFOLD_DEBUG
510inline std::string ToString(const Manifold::Error& error) {
511 switch (error) {
512 case Manifold::Error::NoError:
513 return "No Error";
514 case Manifold::Error::NonFiniteVertex:
515 return "Non Finite Vertex";
516 case Manifold::Error::NotManifold:
517 return "Not Manifold";
518 case Manifold::Error::VertexOutOfBounds:
519 return "Vertex Out Of Bounds";
520 case Manifold::Error::PropertiesWrongLength:
521 return "Properties Wrong Length";
522 case Manifold::Error::MissingPositionProperties:
523 return "Missing Position Properties";
524 case Manifold::Error::MergeVectorsDifferentLengths:
525 return "Merge Vectors Different Lengths";
526 case Manifold::Error::MergeIndexOutOfBounds:
527 return "Merge Index Out Of Bounds";
528 case Manifold::Error::TransformWrongLength:
529 return "Transform Wrong Length";
530 case Manifold::Error::RunIndexWrongLength:
531 return "Run Index Wrong Length";
532 case Manifold::Error::FaceIDWrongLength:
533 return "Face ID Wrong Length";
534 case Manifold::Error::InvalidConstruction:
535 return "Invalid Construction";
536 case Manifold::Error::ResultTooLarge:
537 return "Result Too Large";
538 default:
539 return "Unknown Error";
540 };
541}
542
543inline std::ostream& operator<<(std::ostream& stream,
544 const Manifold::Error& error) {
545 return stream << ToString(error);
546}
547#endif
549} // namespace manifold
static Manifold LevelSet(std::function< double(vec3)> sdf, Box bounds, double edgeLength, double level=0, double tolerance=-1, bool canParallel=true)
Definition sdf.cpp:456
Manifold SmoothOut(double minSharpAngle=60, double minSmoothness=0) const
Definition manifold.cpp:752
Manifold RefineToLength(double) const
Definition manifold.cpp:800
Manifold CalculateCurvature(int gaussianIdx, int meanIdx) const
Definition manifold.cpp:688
static Manifold BatchBoolean(const std::vector< Manifold > &manifolds, OpType op)
Definition manifold.cpp:866
double MinGap(const Manifold &other, double searchLength) const
Definition manifold.cpp:1029
static uint32_t ReserveIDs(uint32_t)
Definition manifold.cpp:493
size_t NumProp() const
Definition manifold.cpp:361
Polygons Project() const
Definition manifold.cpp:985
size_t NumPropVert() const
Definition manifold.cpp:369
static Manifold Extrude(const Polygons &crossSection, double height, int nDivisions=0, double twistDegrees=0.0, vec2 scaleTop=vec2(1.0))
Definition constructors.cpp:209
Box BoundingBox() const
Definition manifold.cpp:376
std::pair< Manifold, Manifold > SplitByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:951
Error Status() const
Definition manifold.cpp:339
int Genus() const
Definition manifold.cpp:438
Manifold & operator+=(const Manifold &)
Definition manifold.cpp:888
Manifold Warp(std::function< void(vec3 &)>) const
Definition manifold.cpp:587
Manifold Refine(int) const
Definition manifold.cpp:782
MeshGL64 GetMeshGL64(int normalIdx=-1) const
Definition manifold.cpp:324
static Manifold Sphere(double radius, int circularSegments=0)
Definition constructors.cpp:170
std::pair< Manifold, Manifold > Split(const Manifold &) const
Definition manifold.cpp:930
bool MatchesTriNormals() const
Definition manifold.cpp:502
size_t NumEdge() const
Definition manifold.cpp:351
int OriginalID() const
Definition manifold.cpp:462
double Volume() const
Definition manifold.cpp:453
Manifold Transform(const mat3x4 &) const
Definition manifold.cpp:557
MeshGL GetMeshGL(int normalIdx=-1) const
Definition manifold.cpp:305
Manifold RefineToTolerance(double) const
Definition manifold.cpp:821
Manifold WarpBatch(std::function< void(VecView< vec3 >)>) const
Definition manifold.cpp:606
Manifold Translate(vec3) const
Definition manifold.cpp:521
std::vector< Manifold > Decompose() const
Definition constructors.cpp:447
Manifold Rotate(double xDegrees, double yDegrees=0.0, double zDegrees=0.0) const
Definition manifold.cpp:545
Manifold SetTolerance(double) const
Definition manifold.cpp:401
static Manifold Cylinder(double height, double radiusLow, double radiusHigh=-1.0, int circularSegments=0, bool center=false)
Definition constructors.cpp:138
Manifold & operator^=(const Manifold &)
Definition manifold.cpp:918
static Manifold Revolve(const Polygons &crossSection, int circularSegments=0, double revolveDegrees=360.0f)
Definition constructors.cpp:296
bool IsEmpty() const
Definition manifold.cpp:332
static Manifold Compose(const std::vector< Manifold > &)
Definition constructors.cpp:434
Manifold Boolean(const Manifold &second, OpType op) const
Definition manifold.cpp:858
Manifold AsOriginal() const
Definition manifold.cpp:472
Manifold Hull() const
Definition manifold.cpp:1007
Manifold SmoothByNormals(int normalIdx) const
Definition manifold.cpp:726
Manifold Scale(vec3) const
Definition manifold.cpp:531
Manifold TrimByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:965
size_t NumTri() const
Definition manifold.cpp:357
Manifold SetProperties(int numProp, std::function< void(double *, vec3, const double *)> propFunc) const
Definition manifold.cpp:631
Manifold CalculateNormals(int normalIdx, double minSharpAngle=60) const
Definition manifold.cpp:709
double SurfaceArea() const
Definition manifold.cpp:446
size_t NumVert() const
Definition manifold.cpp:345
Polygons Slice(double height=0) const
Definition manifold.cpp:975
double GetTolerance() const
Definition manifold.cpp:393
Manifold operator^(const Manifold &) const
Definition manifold.cpp:911
double GetEpsilon() const
Definition manifold.cpp:384
static Manifold Cube(vec3 size=vec3(1.0), bool center=false)
Definition constructors.cpp:116
Manifold()
Definition manifold.cpp:227
Manifold Mirror(vec3) const
Definition manifold.cpp:569
Manifold operator-(const Manifold &) const
Definition manifold.cpp:896
Manifold & operator-=(const Manifold &)
Definition manifold.cpp:903
Manifold Simplify(double tolerance=0) const
Definition manifold.cpp:420
size_t NumDegenerateTris() const
Definition manifold.cpp:511
Manifold operator+(const Manifold &) const
Definition manifold.cpp:881
static Manifold Tetrahedron()
Definition constructors.cpp:104
static Manifold Smooth(const MeshGL &, const std::vector< Smoothness > &sharpenedEdges={})
Definition constructors.cpp:50
Definition vec_view.h:32
MeshGLP< double, uint64_t > MeshGL64
Double-precision, 64-bit indices - best for huge meshes.
Definition manifold.h:229
MeshGLP< float > MeshGL
Single-precision - ideal for most uses, especially graphics.
Definition manifold.h:225
ExecutionParams & ManifoldParams()
Definition manifold.cpp:989
Global parameters that control debugging output. Only has an effect when compiled with the MANIFOLD_D...
Definition common.h:577
std::vector< SimplePolygon > Polygons
Set of polygons with holes. Order of contours is arbitrary. Can contain any depth of nested holes and...
Definition common.h:140
OpType
Boolean operation type: Add (Union), Subtract (Difference), and Intersect.
Definition common.h:474
Axis-aligned 3D box, primarily for bounding.
Definition common.h:158
Mesh input/output suitable for pushing directly into graphics libraries.
Definition manifold.h:112
la::vec< I, 3 > GetTriVerts(size_t t) const
Definition manifold.h:203
std::vector< uint32_t > mergeFromVert
Definition manifold.h:128
std::vector< uint32_t > runIndex
Definition manifold.h:140
std::vector< float > vertProperties
Definition manifold.h:122
std::vector< float > runTransform
Definition manifold.h:151
std::vector< uint32_t > mergeToVert
Definition manifold.h:132
I NumTri() const
Number of triangles.
Definition manifold.h:116
std::vector< float > halfedgeTangent
Definition manifold.h:161
std::vector< uint32_t > runOriginalID
Definition manifold.h:146
std::vector< uint32_t > triVerts
Definition manifold.h:125
la::vec< Precision, 4 > GetTangent(size_t h) const
Definition manifold.h:214
float tolerance
Definition manifold.h:166
I NumVert() const
Number of property vertices.
Definition manifold.h:114
std::vector< uint32_t > faceID
Definition manifold.h:156
la::vec< Precision, 3 > GetVertPos(size_t v) const
Definition manifold.h:191
uint32_t numProp
Definition manifold.h:118