19#include "manifold/common.h"
20#include "manifold/vec_view.h"
111template <
typename Precision,
typename I = u
int32_t>
204 size_t offset = 3 * t;
215 size_t offset = 4 * h;
216 return la::vec<Precision, 4>(
285 static Manifold Cube(vec3 size = vec3(1.0),
bool center =
false);
287 double radiusHigh = -1.0,
int circularSegments = 0,
288 bool center =
false);
291 double edgeLength,
double level = 0,
292 double tolerance = -1,
bool canParallel =
true);
302 int nDivisions = 0,
double twistDegrees = 0.0,
303 vec2 scaleTop = vec2(1.0));
305 int circularSegments = 0,
306 double revolveDegrees = 360.0f);
314 PropertiesWrongLength,
315 MissingPositionProperties,
316 MergeVectorsDifferentLengths,
317 MergeIndexOutOfBounds,
318 TransformWrongLength,
365 double zDegrees = 0.0)
const;
390 double originOffset)
const;
400 std::function<
void(
double*, vec3,
const double*)> propFunc)
const;
416 const std::vector<Smoothness>& sharpenedEdges = {});
418 const std::vector<Smoothness>& sharpenedEdges = {});
425 static Manifold Hull(
const std::vector<Manifold>& manifolds);
476 static Manifold ReadOBJ(std::istream& stream);
477 bool WriteOBJ(std::ostream& stream)
const;
492 Manifold(std::shared_ptr<CsgNode> pNode_);
493 Manifold(std::shared_ptr<Impl> pImpl_);
495 mutable std::shared_ptr<CsgNode> pNode_;
497 CsgLeafNode& GetCsgLeafNode()
const;
510inline std::string ToString(
const Manifold::Error& error) {
512 case Manifold::Error::NoError:
514 case Manifold::Error::NonFiniteVertex:
515 return "Non Finite Vertex";
516 case Manifold::Error::NotManifold:
517 return "Not Manifold";
518 case Manifold::Error::VertexOutOfBounds:
519 return "Vertex Out Of Bounds";
520 case Manifold::Error::PropertiesWrongLength:
521 return "Properties Wrong Length";
522 case Manifold::Error::MissingPositionProperties:
523 return "Missing Position Properties";
524 case Manifold::Error::MergeVectorsDifferentLengths:
525 return "Merge Vectors Different Lengths";
526 case Manifold::Error::MergeIndexOutOfBounds:
527 return "Merge Index Out Of Bounds";
528 case Manifold::Error::TransformWrongLength:
529 return "Transform Wrong Length";
530 case Manifold::Error::RunIndexWrongLength:
531 return "Run Index Wrong Length";
532 case Manifold::Error::FaceIDWrongLength:
533 return "Face ID Wrong Length";
534 case Manifold::Error::InvalidConstruction:
535 return "Invalid Construction";
536 case Manifold::Error::ResultTooLarge:
537 return "Result Too Large";
539 return "Unknown Error";
543inline std::ostream& operator<<(std::ostream& stream,
544 const Manifold::Error& error) {
545 return stream << ToString(error);
static Manifold LevelSet(std::function< double(vec3)> sdf, Box bounds, double edgeLength, double level=0, double tolerance=-1, bool canParallel=true)
Definition sdf.cpp:456
Manifold SmoothOut(double minSharpAngle=60, double minSmoothness=0) const
Definition manifold.cpp:752
Manifold RefineToLength(double) const
Definition manifold.cpp:800
Manifold CalculateCurvature(int gaussianIdx, int meanIdx) const
Definition manifold.cpp:688
static Manifold BatchBoolean(const std::vector< Manifold > &manifolds, OpType op)
Definition manifold.cpp:866
double MinGap(const Manifold &other, double searchLength) const
Definition manifold.cpp:1029
static uint32_t ReserveIDs(uint32_t)
Definition manifold.cpp:493
size_t NumProp() const
Definition manifold.cpp:361
Polygons Project() const
Definition manifold.cpp:985
size_t NumPropVert() const
Definition manifold.cpp:369
static Manifold Extrude(const Polygons &crossSection, double height, int nDivisions=0, double twistDegrees=0.0, vec2 scaleTop=vec2(1.0))
Definition constructors.cpp:209
Box BoundingBox() const
Definition manifold.cpp:376
std::pair< Manifold, Manifold > SplitByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:951
Error Status() const
Definition manifold.cpp:339
int Genus() const
Definition manifold.cpp:438
Manifold & operator+=(const Manifold &)
Definition manifold.cpp:888
Manifold Warp(std::function< void(vec3 &)>) const
Definition manifold.cpp:587
Manifold Refine(int) const
Definition manifold.cpp:782
MeshGL64 GetMeshGL64(int normalIdx=-1) const
Definition manifold.cpp:324
static Manifold Sphere(double radius, int circularSegments=0)
Definition constructors.cpp:170
std::pair< Manifold, Manifold > Split(const Manifold &) const
Definition manifold.cpp:930
bool MatchesTriNormals() const
Definition manifold.cpp:502
size_t NumEdge() const
Definition manifold.cpp:351
int OriginalID() const
Definition manifold.cpp:462
double Volume() const
Definition manifold.cpp:453
Manifold Transform(const mat3x4 &) const
Definition manifold.cpp:557
MeshGL GetMeshGL(int normalIdx=-1) const
Definition manifold.cpp:305
Manifold RefineToTolerance(double) const
Definition manifold.cpp:821
Manifold WarpBatch(std::function< void(VecView< vec3 >)>) const
Definition manifold.cpp:606
Manifold Translate(vec3) const
Definition manifold.cpp:521
std::vector< Manifold > Decompose() const
Definition constructors.cpp:447
Manifold Rotate(double xDegrees, double yDegrees=0.0, double zDegrees=0.0) const
Definition manifold.cpp:545
Manifold SetTolerance(double) const
Definition manifold.cpp:401
static Manifold Cylinder(double height, double radiusLow, double radiusHigh=-1.0, int circularSegments=0, bool center=false)
Definition constructors.cpp:138
Manifold & operator^=(const Manifold &)
Definition manifold.cpp:918
static Manifold Revolve(const Polygons &crossSection, int circularSegments=0, double revolveDegrees=360.0f)
Definition constructors.cpp:296
bool IsEmpty() const
Definition manifold.cpp:332
static Manifold Compose(const std::vector< Manifold > &)
Definition constructors.cpp:434
Manifold Boolean(const Manifold &second, OpType op) const
Definition manifold.cpp:858
Manifold AsOriginal() const
Definition manifold.cpp:472
Manifold Hull() const
Definition manifold.cpp:1007
Manifold SmoothByNormals(int normalIdx) const
Definition manifold.cpp:726
Manifold Scale(vec3) const
Definition manifold.cpp:531
Manifold TrimByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:965
size_t NumTri() const
Definition manifold.cpp:357
Manifold SetProperties(int numProp, std::function< void(double *, vec3, const double *)> propFunc) const
Definition manifold.cpp:631
Manifold CalculateNormals(int normalIdx, double minSharpAngle=60) const
Definition manifold.cpp:709
double SurfaceArea() const
Definition manifold.cpp:446
size_t NumVert() const
Definition manifold.cpp:345
Polygons Slice(double height=0) const
Definition manifold.cpp:975
double GetTolerance() const
Definition manifold.cpp:393
Manifold operator^(const Manifold &) const
Definition manifold.cpp:911
double GetEpsilon() const
Definition manifold.cpp:384
static Manifold Cube(vec3 size=vec3(1.0), bool center=false)
Definition constructors.cpp:116
Manifold()
Definition manifold.cpp:227
Manifold Mirror(vec3) const
Definition manifold.cpp:569
Manifold operator-(const Manifold &) const
Definition manifold.cpp:896
Manifold & operator-=(const Manifold &)
Definition manifold.cpp:903
Manifold Simplify(double tolerance=0) const
Definition manifold.cpp:420
size_t NumDegenerateTris() const
Definition manifold.cpp:511
Manifold operator+(const Manifold &) const
Definition manifold.cpp:881
static Manifold Tetrahedron()
Definition constructors.cpp:104
static Manifold Smooth(const MeshGL &, const std::vector< Smoothness > &sharpenedEdges={})
Definition constructors.cpp:50
MeshGLP< double, uint64_t > MeshGL64
Double-precision, 64-bit indices - best for huge meshes.
Definition manifold.h:229
MeshGLP< float > MeshGL
Single-precision - ideal for most uses, especially graphics.
Definition manifold.h:225
ExecutionParams & ManifoldParams()
Definition manifold.cpp:989
Global parameters that control debugging output. Only has an effect when compiled with the MANIFOLD_D...
Definition common.h:577
std::vector< SimplePolygon > Polygons
Set of polygons with holes. Order of contours is arbitrary. Can contain any depth of nested holes and...
Definition common.h:140
OpType
Boolean operation type: Add (Union), Subtract (Difference), and Intersect.
Definition common.h:474
Axis-aligned 3D box, primarily for bounding.
Definition common.h:158
Mesh input/output suitable for pushing directly into graphics libraries.
Definition manifold.h:112
la::vec< I, 3 > GetTriVerts(size_t t) const
Definition manifold.h:203
std::vector< uint32_t > mergeFromVert
Definition manifold.h:128
std::vector< uint32_t > runIndex
Definition manifold.h:140
std::vector< float > vertProperties
Definition manifold.h:122
std::vector< float > runTransform
Definition manifold.h:151
std::vector< uint32_t > mergeToVert
Definition manifold.h:132
I NumTri() const
Number of triangles.
Definition manifold.h:116
std::vector< float > halfedgeTangent
Definition manifold.h:161
std::vector< uint32_t > runOriginalID
Definition manifold.h:146
std::vector< uint32_t > triVerts
Definition manifold.h:125
la::vec< Precision, 4 > GetTangent(size_t h) const
Definition manifold.h:214
float tolerance
Definition manifold.h:166
I NumVert() const
Number of property vertices.
Definition manifold.h:114
std::vector< uint32_t > faceID
Definition manifold.h:156
la::vec< Precision, 3 > GetVertPos(size_t v) const
Definition manifold.h:191
uint32_t numProp
Definition manifold.h:118