Manifold 3.0
Robust geometry
 
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manifold.h
1// Copyright 2021 The Manifold Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#pragma once
16#include <functional>
17#include <memory>
18
19#ifdef MANIFOLD_EXPORT
20#include <iostream>
21#endif
22
23#include "manifold/common.h"
24#include "manifold/vec_view.h"
25
26namespace manifold {
27
36
37class CsgNode;
38class CsgLeafNode;
39
44
115template <typename Precision, typename I = uint32_t>
116struct MeshGLP {
118 I NumVert() const { return vertProperties.size() / numProp; };
120 I NumTri() const { return triVerts.size() / 3; };
122 I numProp = 3;
126 std::vector<Precision> vertProperties;
129 std::vector<I> triVerts;
132 std::vector<I> mergeFromVert;
136 std::vector<I> mergeToVert;
144 std::vector<I> runIndex;
150 std::vector<uint32_t> runOriginalID;
155 std::vector<Precision> runTransform;
160 std::vector<I> faceID;
165 std::vector<Precision> halfedgeTangent;
170 Precision tolerance = 0;
171
172 MeshGLP() = default;
173
188 bool Merge();
189
195 la::vec<Precision, 3> GetVertPos(size_t v) const {
196 size_t offset = v * numProp;
197 return la::vec<Precision, 3>(vertProperties[offset],
198 vertProperties[offset + 1],
199 vertProperties[offset + 2]);
200 }
201
207 la::vec<I, 3> GetTriVerts(size_t t) const {
208 size_t offset = 3 * t;
209 return la::vec<I, 3>(triVerts[offset], triVerts[offset + 1],
210 triVerts[offset + 2]);
211 }
212
218 la::vec<Precision, 4> GetTangent(size_t h) const {
219 size_t offset = 4 * h;
220 return la::vec<Precision, 4>(
221 halfedgeTangent[offset], halfedgeTangent[offset + 1],
222 halfedgeTangent[offset + 2], halfedgeTangent[offset + 3]);
223 }
224};
225
234
258class Manifold {
259 public:
264 Manifold();
265 ~Manifold();
266 Manifold(const Manifold& other);
267 Manifold& operator=(const Manifold& other);
268 Manifold(Manifold&&) noexcept;
269 Manifold& operator=(Manifold&&) noexcept;
271
276 Manifold(const MeshGL&);
277 Manifold(const MeshGL64&);
278 MeshGL GetMeshGL(int normalIdx = -1) const;
279 MeshGL64 GetMeshGL64(int normalIdx = -1) const;
281
286 std::vector<Manifold> Decompose() const;
287 static Manifold Compose(const std::vector<Manifold>&);
288 static Manifold Tetrahedron();
289 static Manifold Cube(vec3 size = vec3(1.0), bool center = false);
290 static Manifold Cylinder(double height, double radiusLow,
291 double radiusHigh = -1.0, int circularSegments = 0,
292 bool center = false);
293 static Manifold Sphere(double radius, int circularSegments = 0);
294 static Manifold LevelSet(std::function<double(vec3)> sdf, Box bounds,
295 double edgeLength, double level = 0,
296 double tolerance = -1, bool canParallel = true);
298
303 Polygons Slice(double height = 0) const;
304 Polygons Project() const;
305 static Manifold Extrude(const Polygons& crossSection, double height,
306 int nDivisions = 0, double twistDegrees = 0.0,
307 vec2 scaleTop = vec2(1.0));
308 static Manifold Revolve(const Polygons& crossSection,
309 int circularSegments = 0,
310 double revolveDegrees = 360.0f);
312
313 enum class Error {
314 NoError,
315 NonFiniteVertex,
316 NotManifold,
317 VertexOutOfBounds,
318 PropertiesWrongLength,
319 MissingPositionProperties,
320 MergeVectorsDifferentLengths,
321 MergeIndexOutOfBounds,
322 TransformWrongLength,
323 RunIndexWrongLength,
324 FaceIDWrongLength,
325 InvalidConstruction,
326 ResultTooLarge,
327 };
328
333 Error Status() const;
334 bool IsEmpty() const;
335 size_t NumVert() const;
336 size_t NumEdge() const;
337 size_t NumTri() const;
338 size_t NumProp() const;
339 size_t NumPropVert() const;
340 Box BoundingBox() const;
341 int Genus() const;
342 double GetTolerance() const;
344
348 double SurfaceArea() const;
349 double Volume() const;
350 double MinGap(const Manifold& other, double searchLength) const;
352
358 int OriginalID() const;
359 Manifold AsOriginal() const;
360 static uint32_t ReserveIDs(uint32_t);
362
366 Manifold Translate(vec3) const;
367 Manifold Scale(vec3) const;
368 Manifold Rotate(double xDegrees, double yDegrees = 0.0,
369 double zDegrees = 0.0) const;
370 Manifold Mirror(vec3) const;
371 Manifold Transform(const mat3x4&) const;
372 Manifold Warp(std::function<void(vec3&)>) const;
373 Manifold WarpBatch(std::function<void(VecView<vec3>)>) const;
374 Manifold SetTolerance(double) const;
375 Manifold Simplify(double tolerance = 0) const;
377
382 Manifold Boolean(const Manifold& second, OpType op) const;
383 static Manifold BatchBoolean(const std::vector<Manifold>& manifolds,
384 OpType op);
385 // Boolean operation shorthand
386 Manifold operator+(const Manifold&) const; // Add (Union)
388 Manifold operator-(const Manifold&) const; // Subtract (Difference)
390 Manifold operator^(const Manifold&) const; // Intersect
392 std::pair<Manifold, Manifold> Split(const Manifold&) const;
393 std::pair<Manifold, Manifold> SplitByPlane(vec3 normal,
394 double originOffset) const;
395 Manifold TrimByPlane(vec3 normal, double originOffset) const;
397
403 int numProp,
404 std::function<void(double*, vec3, const double*)> propFunc) const;
405 Manifold CalculateCurvature(int gaussianIdx, int meanIdx) const;
406 Manifold CalculateNormals(int normalIdx, double minSharpAngle = 60) const;
408
414 Manifold Refine(int) const;
415 Manifold RefineToLength(double) const;
416 Manifold RefineToTolerance(double) const;
417 Manifold SmoothByNormals(int normalIdx) const;
418 Manifold SmoothOut(double minSharpAngle = 60, double minSmoothness = 0) const;
419 static Manifold Smooth(const MeshGL&,
420 const std::vector<Smoothness>& sharpenedEdges = {});
421 static Manifold Smooth(const MeshGL64&,
422 const std::vector<Smoothness>& sharpenedEdges = {});
424
428 Manifold Hull() const;
429 static Manifold Hull(const std::vector<Manifold>& manifolds);
430 static Manifold Hull(const std::vector<vec3>& pts);
432
437 bool MatchesTriNormals() const;
438 size_t NumDegenerateTris() const;
439 double GetEpsilon() const;
440#ifdef MANIFOLD_EXPORT
441 static Manifold ImportMeshGL64(std::istream& stream);
442 std::ostream& Dump(std::ostream& stream) const;
443#endif
445
446 struct Impl;
447
448 private:
449 Manifold(std::shared_ptr<CsgNode> pNode_);
450 Manifold(std::shared_ptr<Impl> pImpl_);
451 static Manifold Invalid();
452 mutable std::shared_ptr<CsgNode> pNode_;
453
454 CsgLeafNode& GetCsgLeafNode() const;
455};
456
457
466#ifdef MANIFOLD_DEBUG
467inline std::string ToString(const Manifold::Error& error) {
468 switch (error) {
469 case Manifold::Error::NoError:
470 return "No Error";
471 case Manifold::Error::NonFiniteVertex:
472 return "Non Finite Vertex";
473 case Manifold::Error::NotManifold:
474 return "Not Manifold";
475 case Manifold::Error::VertexOutOfBounds:
476 return "Vertex Out Of Bounds";
477 case Manifold::Error::PropertiesWrongLength:
478 return "Properties Wrong Length";
479 case Manifold::Error::MissingPositionProperties:
480 return "Missing Position Properties";
481 case Manifold::Error::MergeVectorsDifferentLengths:
482 return "Merge Vectors Different Lengths";
483 case Manifold::Error::MergeIndexOutOfBounds:
484 return "Merge Index Out Of Bounds";
485 case Manifold::Error::TransformWrongLength:
486 return "Transform Wrong Length";
487 case Manifold::Error::RunIndexWrongLength:
488 return "Run Index Wrong Length";
489 case Manifold::Error::FaceIDWrongLength:
490 return "Face ID Wrong Length";
491 case Manifold::Error::InvalidConstruction:
492 return "Invalid Construction";
493 case Manifold::Error::ResultTooLarge:
494 return "Result Too Large";
495 default:
496 return "Unknown Error";
497 };
498}
499
500inline std::ostream& operator<<(std::ostream& stream,
501 const Manifold::Error& error) {
502 return stream << ToString(error);
503}
504#endif
506} // namespace manifold
static Manifold LevelSet(std::function< double(vec3)> sdf, Box bounds, double edgeLength, double level=0, double tolerance=-1, bool canParallel=true)
Definition sdf.cpp:456
Manifold SmoothOut(double minSharpAngle=60, double minSmoothness=0) const
Definition manifold.cpp:754
Manifold RefineToLength(double) const
Definition manifold.cpp:802
Manifold CalculateCurvature(int gaussianIdx, int meanIdx) const
Definition manifold.cpp:690
static Manifold BatchBoolean(const std::vector< Manifold > &manifolds, OpType op)
Definition manifold.cpp:868
double MinGap(const Manifold &other, double searchLength) const
Definition manifold.cpp:1031
static uint32_t ReserveIDs(uint32_t)
Definition manifold.cpp:495
size_t NumProp() const
Definition manifold.cpp:363
Polygons Project() const
Definition manifold.cpp:987
size_t NumPropVert() const
Definition manifold.cpp:371
static Manifold Extrude(const Polygons &crossSection, double height, int nDivisions=0, double twistDegrees=0.0, vec2 scaleTop=vec2(1.0))
Definition constructors.cpp:208
Box BoundingBox() const
Definition manifold.cpp:378
std::pair< Manifold, Manifold > SplitByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:953
Error Status() const
Definition manifold.cpp:341
int Genus() const
Definition manifold.cpp:440
Manifold & operator+=(const Manifold &)
Definition manifold.cpp:890
Manifold Warp(std::function< void(vec3 &)>) const
Definition manifold.cpp:589
Manifold Refine(int) const
Definition manifold.cpp:784
MeshGL64 GetMeshGL64(int normalIdx=-1) const
Definition manifold.cpp:324
static Manifold Sphere(double radius, int circularSegments=0)
Definition constructors.cpp:169
std::pair< Manifold, Manifold > Split(const Manifold &) const
Definition manifold.cpp:932
bool MatchesTriNormals() const
Definition manifold.cpp:504
size_t NumEdge() const
Definition manifold.cpp:353
int OriginalID() const
Definition manifold.cpp:464
double Volume() const
Definition manifold.cpp:455
Manifold Transform(const mat3x4 &) const
Definition manifold.cpp:559
MeshGL GetMeshGL(int normalIdx=-1) const
Definition manifold.cpp:305
Manifold RefineToTolerance(double) const
Definition manifold.cpp:823
Manifold WarpBatch(std::function< void(VecView< vec3 >)>) const
Definition manifold.cpp:608
Manifold Translate(vec3) const
Definition manifold.cpp:523
std::vector< Manifold > Decompose() const
Definition constructors.cpp:446
Manifold Rotate(double xDegrees, double yDegrees=0.0, double zDegrees=0.0) const
Definition manifold.cpp:547
Manifold SetTolerance(double) const
Definition manifold.cpp:403
static Manifold Cylinder(double height, double radiusLow, double radiusHigh=-1.0, int circularSegments=0, bool center=false)
Definition constructors.cpp:137
Manifold & operator^=(const Manifold &)
Definition manifold.cpp:920
static Manifold Revolve(const Polygons &crossSection, int circularSegments=0, double revolveDegrees=360.0f)
Definition constructors.cpp:295
bool IsEmpty() const
Definition manifold.cpp:332
static Manifold Compose(const std::vector< Manifold > &)
Definition constructors.cpp:433
Manifold Boolean(const Manifold &second, OpType op) const
Definition manifold.cpp:860
Manifold AsOriginal() const
Definition manifold.cpp:474
Manifold Hull() const
Definition manifold.cpp:1009
Manifold SmoothByNormals(int normalIdx) const
Definition manifold.cpp:728
Manifold Scale(vec3) const
Definition manifold.cpp:533
Manifold TrimByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:967
size_t NumTri() const
Definition manifold.cpp:359
Manifold SetProperties(int numProp, std::function< void(double *, vec3, const double *)> propFunc) const
Definition manifold.cpp:633
Manifold CalculateNormals(int normalIdx, double minSharpAngle=60) const
Definition manifold.cpp:711
double SurfaceArea() const
Definition manifold.cpp:448
size_t NumVert() const
Definition manifold.cpp:347
Polygons Slice(double height=0) const
Definition manifold.cpp:977
double GetTolerance() const
Definition manifold.cpp:395
Manifold operator^(const Manifold &) const
Definition manifold.cpp:913
double GetEpsilon() const
Definition manifold.cpp:386
static Manifold Cube(vec3 size=vec3(1.0), bool center=false)
Definition constructors.cpp:115
Manifold()
Definition manifold.cpp:227
Manifold Mirror(vec3) const
Definition manifold.cpp:571
Manifold operator-(const Manifold &) const
Definition manifold.cpp:898
Manifold & operator-=(const Manifold &)
Definition manifold.cpp:905
Manifold Simplify(double tolerance=0) const
Definition manifold.cpp:422
size_t NumDegenerateTris() const
Definition manifold.cpp:513
Manifold operator+(const Manifold &) const
Definition manifold.cpp:883
static Manifold Tetrahedron()
Definition constructors.cpp:103
static Manifold Smooth(const MeshGL &, const std::vector< Smoothness > &sharpenedEdges={})
Definition constructors.cpp:49
Definition vec_view.h:32
MeshGLP< double, uint64_t > MeshGL64
Double-precision, 64-bit indices - best for huge meshes.
Definition manifold.h:233
MeshGLP< float > MeshGL
Single-precision - ideal for most uses, especially graphics.
Definition manifold.h:229
ExecutionParams & ManifoldParams()
Definition manifold.cpp:991
Global parameters that control debugging output. Only has an effect when compiled with the MANIFOLD_D...
Definition common.h:576
std::vector< SimplePolygon > Polygons
Set of polygons with holes. Order of contours is arbitrary. Can contain any depth of nested holes and...
Definition common.h:139
OpType
Boolean operation type: Add (Union), Subtract (Difference), and Intersect.
Definition common.h:473
Axis-aligned 3D box, primarily for bounding.
Definition common.h:157
Mesh input/output suitable for pushing directly into graphics libraries.
Definition manifold.h:116
la::vec< I, 3 > GetTriVerts(size_t t) const
Definition manifold.h:207
std::vector< uint32_t > mergeFromVert
Definition manifold.h:132
std::vector< uint32_t > runIndex
Definition manifold.h:144
std::vector< float > vertProperties
Definition manifold.h:126
std::vector< float > runTransform
Definition manifold.h:155
std::vector< uint32_t > mergeToVert
Definition manifold.h:136
I NumTri() const
Number of triangles.
Definition manifold.h:120
std::vector< float > halfedgeTangent
Definition manifold.h:165
std::vector< uint32_t > runOriginalID
Definition manifold.h:150
std::vector< uint32_t > triVerts
Definition manifold.h:129
la::vec< Precision, 4 > GetTangent(size_t h) const
Definition manifold.h:218
float tolerance
Definition manifold.h:170
I NumVert() const
Number of property vertices.
Definition manifold.h:118
std::vector< uint32_t > faceID
Definition manifold.h:160
la::vec< Precision, 3 > GetVertPos(size_t v) const
Definition manifold.h:195
uint32_t numProp
Definition manifold.h:122