23#include "manifold/common.h"
24#include "manifold/vec_view.h"
115template <
typename Precision,
typename I = u
int32_t>
208 size_t offset = 3 * t;
219 size_t offset = 4 * h;
220 return la::vec<Precision, 4>(
289 static Manifold Cube(vec3 size = vec3(1.0),
bool center =
false);
291 double radiusHigh = -1.0,
int circularSegments = 0,
292 bool center =
false);
295 double edgeLength,
double level = 0,
296 double tolerance = -1,
bool canParallel =
true);
306 int nDivisions = 0,
double twistDegrees = 0.0,
307 vec2 scaleTop = vec2(1.0));
309 int circularSegments = 0,
310 double revolveDegrees = 360.0f);
318 PropertiesWrongLength,
319 MissingPositionProperties,
320 MergeVectorsDifferentLengths,
321 MergeIndexOutOfBounds,
322 TransformWrongLength,
369 double zDegrees = 0.0)
const;
394 double originOffset)
const;
404 std::function<
void(
double*, vec3,
const double*)> propFunc)
const;
420 const std::vector<Smoothness>& sharpenedEdges = {});
422 const std::vector<Smoothness>& sharpenedEdges = {});
429 static Manifold Hull(
const std::vector<Manifold>& manifolds);
440#ifdef MANIFOLD_EXPORT
441 static Manifold ImportMeshGL64(std::istream& stream);
442 std::ostream& Dump(std::ostream& stream)
const;
449 Manifold(std::shared_ptr<CsgNode> pNode_);
450 Manifold(std::shared_ptr<Impl> pImpl_);
452 mutable std::shared_ptr<CsgNode> pNode_;
454 CsgLeafNode& GetCsgLeafNode()
const;
467inline std::string ToString(
const Manifold::Error& error) {
469 case Manifold::Error::NoError:
471 case Manifold::Error::NonFiniteVertex:
472 return "Non Finite Vertex";
473 case Manifold::Error::NotManifold:
474 return "Not Manifold";
475 case Manifold::Error::VertexOutOfBounds:
476 return "Vertex Out Of Bounds";
477 case Manifold::Error::PropertiesWrongLength:
478 return "Properties Wrong Length";
479 case Manifold::Error::MissingPositionProperties:
480 return "Missing Position Properties";
481 case Manifold::Error::MergeVectorsDifferentLengths:
482 return "Merge Vectors Different Lengths";
483 case Manifold::Error::MergeIndexOutOfBounds:
484 return "Merge Index Out Of Bounds";
485 case Manifold::Error::TransformWrongLength:
486 return "Transform Wrong Length";
487 case Manifold::Error::RunIndexWrongLength:
488 return "Run Index Wrong Length";
489 case Manifold::Error::FaceIDWrongLength:
490 return "Face ID Wrong Length";
491 case Manifold::Error::InvalidConstruction:
492 return "Invalid Construction";
493 case Manifold::Error::ResultTooLarge:
494 return "Result Too Large";
496 return "Unknown Error";
500inline std::ostream& operator<<(std::ostream& stream,
501 const Manifold::Error& error) {
502 return stream << ToString(error);
static Manifold LevelSet(std::function< double(vec3)> sdf, Box bounds, double edgeLength, double level=0, double tolerance=-1, bool canParallel=true)
Definition sdf.cpp:456
Manifold SmoothOut(double minSharpAngle=60, double minSmoothness=0) const
Definition manifold.cpp:754
Manifold RefineToLength(double) const
Definition manifold.cpp:802
Manifold CalculateCurvature(int gaussianIdx, int meanIdx) const
Definition manifold.cpp:690
static Manifold BatchBoolean(const std::vector< Manifold > &manifolds, OpType op)
Definition manifold.cpp:868
double MinGap(const Manifold &other, double searchLength) const
Definition manifold.cpp:1031
static uint32_t ReserveIDs(uint32_t)
Definition manifold.cpp:495
size_t NumProp() const
Definition manifold.cpp:363
Polygons Project() const
Definition manifold.cpp:987
size_t NumPropVert() const
Definition manifold.cpp:371
static Manifold Extrude(const Polygons &crossSection, double height, int nDivisions=0, double twistDegrees=0.0, vec2 scaleTop=vec2(1.0))
Definition constructors.cpp:208
Box BoundingBox() const
Definition manifold.cpp:378
std::pair< Manifold, Manifold > SplitByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:953
Error Status() const
Definition manifold.cpp:341
int Genus() const
Definition manifold.cpp:440
Manifold & operator+=(const Manifold &)
Definition manifold.cpp:890
Manifold Warp(std::function< void(vec3 &)>) const
Definition manifold.cpp:589
Manifold Refine(int) const
Definition manifold.cpp:784
MeshGL64 GetMeshGL64(int normalIdx=-1) const
Definition manifold.cpp:324
static Manifold Sphere(double radius, int circularSegments=0)
Definition constructors.cpp:169
std::pair< Manifold, Manifold > Split(const Manifold &) const
Definition manifold.cpp:932
bool MatchesTriNormals() const
Definition manifold.cpp:504
size_t NumEdge() const
Definition manifold.cpp:353
int OriginalID() const
Definition manifold.cpp:464
double Volume() const
Definition manifold.cpp:455
Manifold Transform(const mat3x4 &) const
Definition manifold.cpp:559
MeshGL GetMeshGL(int normalIdx=-1) const
Definition manifold.cpp:305
Manifold RefineToTolerance(double) const
Definition manifold.cpp:823
Manifold WarpBatch(std::function< void(VecView< vec3 >)>) const
Definition manifold.cpp:608
Manifold Translate(vec3) const
Definition manifold.cpp:523
std::vector< Manifold > Decompose() const
Definition constructors.cpp:446
Manifold Rotate(double xDegrees, double yDegrees=0.0, double zDegrees=0.0) const
Definition manifold.cpp:547
Manifold SetTolerance(double) const
Definition manifold.cpp:403
static Manifold Cylinder(double height, double radiusLow, double radiusHigh=-1.0, int circularSegments=0, bool center=false)
Definition constructors.cpp:137
Manifold & operator^=(const Manifold &)
Definition manifold.cpp:920
static Manifold Revolve(const Polygons &crossSection, int circularSegments=0, double revolveDegrees=360.0f)
Definition constructors.cpp:295
bool IsEmpty() const
Definition manifold.cpp:332
static Manifold Compose(const std::vector< Manifold > &)
Definition constructors.cpp:433
Manifold Boolean(const Manifold &second, OpType op) const
Definition manifold.cpp:860
Manifold AsOriginal() const
Definition manifold.cpp:474
Manifold Hull() const
Definition manifold.cpp:1009
Manifold SmoothByNormals(int normalIdx) const
Definition manifold.cpp:728
Manifold Scale(vec3) const
Definition manifold.cpp:533
Manifold TrimByPlane(vec3 normal, double originOffset) const
Definition manifold.cpp:967
size_t NumTri() const
Definition manifold.cpp:359
Manifold SetProperties(int numProp, std::function< void(double *, vec3, const double *)> propFunc) const
Definition manifold.cpp:633
Manifold CalculateNormals(int normalIdx, double minSharpAngle=60) const
Definition manifold.cpp:711
double SurfaceArea() const
Definition manifold.cpp:448
size_t NumVert() const
Definition manifold.cpp:347
Polygons Slice(double height=0) const
Definition manifold.cpp:977
double GetTolerance() const
Definition manifold.cpp:395
Manifold operator^(const Manifold &) const
Definition manifold.cpp:913
double GetEpsilon() const
Definition manifold.cpp:386
static Manifold Cube(vec3 size=vec3(1.0), bool center=false)
Definition constructors.cpp:115
Manifold()
Definition manifold.cpp:227
Manifold Mirror(vec3) const
Definition manifold.cpp:571
Manifold operator-(const Manifold &) const
Definition manifold.cpp:898
Manifold & operator-=(const Manifold &)
Definition manifold.cpp:905
Manifold Simplify(double tolerance=0) const
Definition manifold.cpp:422
size_t NumDegenerateTris() const
Definition manifold.cpp:513
Manifold operator+(const Manifold &) const
Definition manifold.cpp:883
static Manifold Tetrahedron()
Definition constructors.cpp:103
static Manifold Smooth(const MeshGL &, const std::vector< Smoothness > &sharpenedEdges={})
Definition constructors.cpp:49
MeshGLP< double, uint64_t > MeshGL64
Double-precision, 64-bit indices - best for huge meshes.
Definition manifold.h:233
MeshGLP< float > MeshGL
Single-precision - ideal for most uses, especially graphics.
Definition manifold.h:229
ExecutionParams & ManifoldParams()
Definition manifold.cpp:991
Global parameters that control debugging output. Only has an effect when compiled with the MANIFOLD_D...
Definition common.h:576
std::vector< SimplePolygon > Polygons
Set of polygons with holes. Order of contours is arbitrary. Can contain any depth of nested holes and...
Definition common.h:139
OpType
Boolean operation type: Add (Union), Subtract (Difference), and Intersect.
Definition common.h:473
Axis-aligned 3D box, primarily for bounding.
Definition common.h:157
Mesh input/output suitable for pushing directly into graphics libraries.
Definition manifold.h:116
la::vec< I, 3 > GetTriVerts(size_t t) const
Definition manifold.h:207
std::vector< uint32_t > mergeFromVert
Definition manifold.h:132
std::vector< uint32_t > runIndex
Definition manifold.h:144
std::vector< float > vertProperties
Definition manifold.h:126
std::vector< float > runTransform
Definition manifold.h:155
std::vector< uint32_t > mergeToVert
Definition manifold.h:136
I NumTri() const
Number of triangles.
Definition manifold.h:120
std::vector< float > halfedgeTangent
Definition manifold.h:165
std::vector< uint32_t > runOriginalID
Definition manifold.h:150
std::vector< uint32_t > triVerts
Definition manifold.h:129
la::vec< Precision, 4 > GetTangent(size_t h) const
Definition manifold.h:218
float tolerance
Definition manifold.h:170
I NumVert() const
Number of property vertices.
Definition manifold.h:118
std::vector< uint32_t > faceID
Definition manifold.h:160
la::vec< Precision, 3 > GetVertPos(size_t v) const
Definition manifold.h:195
uint32_t numProp
Definition manifold.h:122