Manifold 3.0
Robust geometry
 
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Core

The central classes of the library. More...

Topics

 Triangulation
 Polygon triangulation.
 
 Math
 Simple math operations.
 
 Structs
 Miscellaneous data structures for interfacing with this library.
 

Classes

struct  MeshGLP< Precision, I >
 Mesh input/output suitable for pushing directly into graphics libraries. More...
 
class  Manifold
 This library's internal representation of an oriented, 2-manifold, triangle mesh - a simple boundary-representation of a solid object. Use this class to store and operate on solids, and use MeshGL for input and output. More...
 

Typedefs

using MeshGL = MeshGLP<float>
 Single-precision - ideal for most uses, especially graphics.
 
using MeshGL64 = MeshGLP<double, uint64_t>
 Double-precision, 64-bit indices - best for huge meshes.
 

Detailed Description

The central classes of the library.