The central classes of the library.
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| | Triangulation |
| | Polygon triangulation.
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| | Math |
| | Simple math operations.
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| | Structs |
| | Miscellaneous data structures for interfacing with this library.
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| struct | MeshGLP< Precision, I > |
| | Mesh input/output suitable for pushing directly into graphics libraries. More...
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| class | Manifold |
| | This library's internal representation of an oriented, 2-manifold, triangle mesh - a simple boundary-representation of a solid object. Use this class to store and operate on solids, and use MeshGL for input and output. More...
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using | MeshGL = MeshGLP<float> |
| | Single-precision - ideal for most uses, especially graphics.
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using | MeshGL64 = MeshGLP<double, uint64_t> |
| | Double-precision, 64-bit indices - best for huge meshes.
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The central classes of the library.