Manifold 1.0
Robust computational geometry
 
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data structure definitions

Abstract away from linalg. In the future the underlying data type can change. More...

Typedefs

using vec2 = la::vec< double, 2 >
 
using vec3 = la::vec< double, 3 >
 
using vec4 = la::vec< double, 4 >
 
using bvec4 = la::vec< bool, 4 >
 
using mat2 = la::mat< double, 2, 2 >
 
using mat3x2 = la::mat< double, 3, 2 >
 
using mat4x2 = la::mat< double, 4, 2 >
 
using mat2x3 = la::mat< double, 2, 3 >
 
using mat3 = la::mat< double, 3, 3 >
 
using mat4x3 = la::mat< double, 4, 3 >
 
using mat3x4 = la::mat< double, 3, 4 >
 
using mat4 = la::mat< double, 4, 4 >
 
using ivec2 = la::vec< int, 2 >
 
using ivec3 = la::vec< int, 3 >
 
using ivec4 = la::vec< int, 4 >
 
using quat = la::vec< double, 4 >
 

Detailed Description

Abstract away from linalg. In the future the underlying data type can change.