Manifold 3.0
Robust geometry
 
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Structs

Miscellaneous data structures for interfacing with this library. More...

Classes

struct  PolyVert
 Polygon vertex. More...
 
struct  Smoothness
 Defines which edges to sharpen and how much for the Manifold.Smooth() constructor. More...
 
struct  Box
 Axis-aligned 3D box, primarily for bounding. More...
 
struct  Rect
 Axis-aligned 2D box, primarily for bounding. More...
 
class  Quality
 These static properties control how circular shapes are quantized by default on construction. More...
 

Typedefs

using SimplePolygonIdx = std::vector<PolyVert>
 Single polygon contour, wound CCW, with indices. First and last point are implicitly connected. Should ensure all input is ε-valid.
 
using PolygonsIdx = std::vector<SimplePolygonIdx>
 Set of indexed polygons with holes. Order of contours is arbitrary. Can contain any depth of nested holes and any number of separate polygons. Should ensure all input is ε-valid.
 
using SimplePolygon = std::vector<vec2>
 Single polygon contour, wound CCW. First and last point are implicitly connected. Should ensure all input is ε-valid.
 
using Polygons = std::vector<SimplePolygon>
 Set of polygons with holes. Order of contours is arbitrary. Can contain any depth of nested holes and any number of separate polygons. Should ensure all input is ε-valid.
 

Enumerations

enum class  OpType { Add , Subtract , Intersect }
 Boolean operation type: Add (Union), Subtract (Difference), and Intersect.
 

Variables

constexpr int DEFAULT_SEGMENTS = 0
 
constexpr double DEFAULT_ANGLE = 10.0
 
constexpr double DEFAULT_LENGTH = 1.0
 

Detailed Description

Miscellaneous data structures for interfacing with this library.


Class Documentation

◆ manifold::PolyVert

struct manifold::PolyVert

Polygon vertex.

Class Members
vec2 pos X-Y position.
int idx ID or index into another vertex vector.

◆ manifold::Smoothness

struct manifold::Smoothness

Defines which edges to sharpen and how much for the Manifold.Smooth() constructor.

Class Members
size_t halfedge The halfedge index = 3 * tri + i, referring to Mesh.triVerts[tri][i].
double smoothness

A value between 0 and 1, where 0 is sharp and 1 is the default and the curvature is interpolated between these values. The two paired halfedges can have different values while maintaining C-1 continuity (except for 0).