Get the current animation frame rate.
Get the current animation repeat mode.
Set the duration of the animation, in seconds.
Set the animation frame rate.
Set the animation repeat mode.
Apply a morphing animation to the input manifold. Specify the end function which will be applied to the vertex positions of the last frame and linearly interpolated across the length of the overall animation. This animation will only be shown if this manifold is used directly on a GLTFNode.
Apply a morphing animation to the input manifold. Specify the start function which will be applied to the vertex positions of the first frame and linearly interpolated across the length of the overall animation. This animation will only be shown if this manifold is used directly on a GLTFNode.
Get the current duruation of the animation, in seconds.