manifold-3d
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    interface MeshOptions {
        faceID?: Uint32Array<ArrayBufferLike>;
        halfedgeTangent?: Float32Array<ArrayBufferLike>;
        mergeFromVert?: Uint32Array<ArrayBufferLike>;
        mergeToVert?: Uint32Array<ArrayBufferLike>;
        numProp: number;
        runIndex?: Uint32Array<ArrayBufferLike>;
        runOriginalID?: Uint32Array<ArrayBufferLike>;
        runTransform?: Float32Array<ArrayBufferLike>;
        triVerts: Uint32Array;
        vertProperties: Float32Array;
    }
    Index

    Properties

    faceID?: Uint32Array<ArrayBufferLike>
    halfedgeTangent?: Float32Array<ArrayBufferLike>
    mergeFromVert?: Uint32Array<ArrayBufferLike>
    mergeToVert?: Uint32Array<ArrayBufferLike>
    numProp: number
    runIndex?: Uint32Array<ArrayBufferLike>
    runOriginalID?: Uint32Array<ArrayBufferLike>
    runTransform?: Float32Array<ArrayBufferLike>
    triVerts: Uint32Array
    vertProperties: Float32Array