Optionalparent: BaseGLTFNodeOptionalmanifoldOptionalmaterialOptionalnameOptionalrotationFrom the reference frame of the model being rotated, rotations are applied in z-y'-x" order. That is yaw first, then pitch and finally roll.
From the global reference frame, a model will be rotated in x-y-z order. That is about the global X axis, then global Y axis, and finally global Z.
This matches the behaviour of Manifold.rotate().
OptionalscaleOptionaltranslationOptionalnewParent: BaseGLTFNode
Position a manifold model for later export.