Optionalparent: BaseGLTFNodeOptionalcrossOptionalmaterialOptionalnameOptionalrotationFrom the reference frame of the model being rotated, rotations are applied in z-y'-x" order. That is yaw first, then pitch and finally roll.
From the global reference frame, a model will be rotated in x-y-z order. That is about the global X axis, then global Y axis, and finally global Z.
This matches the behaviour of Manifold.rotate().
OptionalscaleOptionaltranslationOptionalnewParent: BaseGLTFNode
Display a CrossSection in 3D space.
A CrossSection object is two dimensional. Attaching it as a node allows it to be included in the final exported file, complete with transformations.
CrossSections are not -- and can never be -- manifold. That means some exporters (like
.3mf) will just skip over them entirely.