Manifold WASM Developer Guide
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    Function euler2quat

    • Convert Euler (Tait-Bryan) angles to a quaternion.

      From the reference frame of the model being rotated, rotations are applied in z-y'-x" order. That is yaw first, then pitch and finally roll.

      From the global reference frame, a model will be rotated in x-y-z order. That is about the global X axis, then global Y axis, and finally global Z.

      This matches the behaviour of Manifold.rotate().

      Parameters

      • rotation: Vec3

        [X, Y, Z] rotation in degrees.

      Returns Quat