Override materials when debugging.
When a mesh is flagged with only, we set the ghost global. Everything gets rendered in the GHOST material, while the flagged mesh is added as a debug node.
only
ghost
The originalID of the mesh.
originalID
Override materials when debugging.
When a mesh is flagged with
only, we set theghostglobal. Everything gets rendered in the GHOST material, while the flagged mesh is added as a debug node.