Manifold WASM Developer Guide
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    Class GLTFNode

    Position a manifold model for later export.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    _parent?: BaseGLTFNode
    manifold?: Manifold
    material?: GLTFMaterial
    name?: string
    rotation?: Vec3 | ((t: number) => Vec3)

    Rotations are applied in XYZ order. That is roll first, then pitch and finally yaw. This matches the behaviour of Manifold.rotate().

    scale?: Vec3 | ((t: number) => Vec3)
    translation?: Vec3 | ((t: number) => Vec3)

    Accessors

    Methods